Category Archives: Accountability

What If You Never Came Back?

“I called my office to see how the meeting went, and found out, just because I was out of town, they decided not to have the meeting. There were important items on the agenda, but they cancelled the meeting.” Bob had just returned from three days on the West Coast.

“What if you never came back?” I asked.

“What do you mean, if I never came back?” Bob replied.

“What if you decided to move to Montana and manufacture dental floss? What would your team do without you? How would they have their meeting?”

“Well, I guess, they would pick someone to lead the meeting and carry on.”

“Look, this is a regular meeting, right? Happens every week? Agenda very similar from one week to the next? It’s an important meeting, but the structure doesn’t change much.”

“You are right,” confirmed Bob.

“Pick your next strongest person, tell them to prepare the agenda for next week. Tell them they are going to lead the next meeting.”

“But, I will be at the next meeting.”

“Exactly, but you will become a participant. If you want your meetings to occur while you are out of town, you have to start identifying the leadership while you are in town. Each week, pick a new person to lead. Publish a rotation schedule. You will still be there to prompt and assist, AND you will test their leadership in a safe environment.”

Playing Catch

From the Ask Tom mailbag –

Question:
In other words, plan, organize and catch employees doing things right?

Response:
Accurate AND easy to miss the point. Catching people doing things right requires planning and organization. I don’t want to simply catch them as if it were an accident.

I want to catch them as if I am “playing catch.” I want to be at the ready, glove in hand, waiting, anticipating AND even if the ball is off target, make every effort to field the throw. Yes, I want to catch them doing things right.

I have my uniform on, hands on my knees. Poised to move right or left. As a manager, I am ready. Play ball.

Span of Accountability (Control)

From the Ask Tom mailbag –

Question:
I’ve been following your blog since you spoke at an event at our office in 2015. I see a lot of posts discussing timespan and organizational structures. What’s your view of “span of control” as it relates to organizational structures? The military has a 3-5 subordinate unit rule of thumb which makes sense for matters of life and death. Yet, I’ve seen organizations with people managing 20+ direct reports. This seems to be on the other end of spectrum and untenable not just from a managerial perspective but from a human/leadership perspective as well. Your thoughts?

Response:
I am not a military expert, so I am not certain of military rules of thumb related to span of control. Any readers familiar can jump in the comments.

Before I leap in, however, I want to re-frame the question. It is not a matter of management or control (even span of control), it is a matter of accountability. Here is my re-framed question – How many people can one manager be accountable for?

Elliott acknowledged a concept know as the Mutual Recognition Unit (MRU) which addressed your question. How many people can a single manager have on the team and remain an effective manager?

It depends. The maximum number Elliott placed was around 70. Beyond 70, it is likely the manager would begin to lose effectiveness. You have to remember the primary function of a manager is to bring value to the team’s problem solving and decision making. I can already see your skepticism through my internet connection.

For a manager to be effective with a team of 70, the work must be repetitive with low variability. The higher the variability in the work, the fewer allowable on the team.

Take a high-volume call center where customer support representatives respond to the same phone calls day after day. One supervisor may attend to teams as large as 70 before losing track.

Take a US Navy Seal team. How many on the team? I am thinking six. Why? Because the work is always variable with high levels of risk. One manager to a team of six.

So, it’s your organization. How do you assess the level of variability in the work? How much is repetitive? How much risk if the team gets it wrong? These questions will guide you to your answer.

Positive Reinforcement in the Real World

“So, how does that work around here?” Travis asked. Using the analogy of video games and expert levels made the reinforcement process understandable, but we were running a loading dock, not playing a video game.

“Travis, the guys loading the trucks, have you noticed the different colored t-shirts they wear, the ones with the company logo on the front?”

“Yeah, I noticed. We started that about three weeks ago. The new guys get a white t-shirt to start. We had a meeting about it.”

“And when does the new guy get his white t-shirt?”

“The first day,” Travis smiled.

“No, the first day he punches the timeclock reporting for work on-time,” I clarified. “What is the most important first behavior?”

“Showing up for work on time,” Travis said.

“And when does he get his second white t-shirt?”

Travis was catching on. “The second day he punches in for work on time.”

“And when does he get a yellow shirt?” I continued.

“Five days on time, consecutive days on time.”

“And when does he get a green shirt?”

“When he passes forklift training.” Travis stopped. “I think I get it.”

How to Coach Increasing Competence

“Sustained, discretionary effort. That’s what we are after,” I said. “The training period requires more attention and focus from the manager. But as time passes and new behaviors become competent skills, the reinforcement changes.

“In the beginning, the manager has to overcome push-back and fear of failure. But, as the new behavior turns to competence, the issues change.”

“So, what does the manager do differently?” asked Travis.

“Lots of things, but let’s start with the easy stuff. In the beginning, the manager may reinforce good old fashioned effort. But as time goes by and the effort becomes accomplished, the manager changes to reinforce a specific sequence. As the specific sequence becomes accomplished, the manager may reinforce speed or efficiency.

“Let’s go back to our example of the video game. Modern game designers structure training sequences into the lower levels of the game. Leveling up requires certain fundamental skills be demonstrated. Once accomplished, the player is introduced to more complex scenarios where mastery of the fundamentals must already exist. Each level becomes increasingly complex. The schedules of reinforcement change, but the principle remains the same. What gets reinforced gets repeated.”

Performance Improvement Depends on This

“Have you ever watched a parent teach their child to walk?” I asked.

“Yeah. I have a niece that is learning to walk. Her parents go goo-gah regularly, but still it’s a wobbly process.”

“Does a parent ever say – No, that’s not the way to do it, let me show you. Don’t fall down like that?”

“Well, no. They just get all excited, clap their hands and gurgle baby talk.”

“Somewhere along the way, we lose our natural instincts in the training process. Behavior that is reinforced gets repeated. The two elements that were missing from your training last year were practice and immediate positive reinforcement.

“Initial attempts at a new skill or new behavior are usually terrible, but that’s not the point. Your job as a manager is to get excited and encourage. Put people in a place where they can try again and get better.

“Look, Travis. When do parents give up encouraging their child to walk?”

Travis was still mentally drawing lines in the analogy. “They never stop, I guess. Only when the kid learns to walk.”

Managerial Attention

“Positive reinforcement isn’t money. Don’t think the only element you have as a manager is to give someone a bonus, or a spiff, or a raise. Don’t get me wrong, money is important, but it is not the only touch you have, nor is it the most powerful.

“See that production line over there,” I asked, pointing toward three lone workers alongside a bank of automated machine presses. Travis looked. He was familiar with that work area.

“Did you ever wonder why those three workstations still exist?” Travis knew that seven other stations in the line had been replaced with automated presses.

“Yeah, sometimes, it’s like why do we still have people doing that?”

“Initially, that’s what we thought, but when we benchmarked the automated production with the manual production, we found one worker not only kept up, but exceeded the output of the automated machine. We started asking questions. How could this be?

“Turns out the workstation on the end, Rochelle’s station, is right by her supervisor’s office. Every time the supervisor comes out, he stops, looks at Rochelle’s production and smiles at her. It’s the only station he stops at. He never says a word to Rochelle, yet she has the highest production rate.

“Do you think she has the highest production rate because she thinks she is going to get a bonus? Or because she might be replaced with a robot. I don’t think so.”

Knowing Information Does Not Assure Success

It was a short break toward the end of the day. “I studied your books, attended your lecture,” Sam said. “I am excited to share this information with my team. But, I thought our organization would be farther along than it is?”

My face simultaneously winced and smiled.

“Organizational progress has little to do with information,” I replied. “In this age, the same information is available to everyone with curiosity. Knowing is only the first step. Next comes understanding and where that information applies to your organization. Then, you must do something, decision and execution.

  • Knowing information
  • Understanding and application
  • Decisions
  • Execution

“Along that continuum, your organization is exactly where it deserves to be.

“How many companies have access to the technology, but are unable to see where or how to adopt it. It is NOT the technology that makes the difference, it is how the organization is structured. In every company, there are four organizing documents, mission, vision, business model and structure.

“The business model and structure are intertwined and will determine the effectiveness in the market. Sometimes that effectiveness means market share and success, sometimes survival or death.

“When I talk about structure, it is the way we define the working relationships between roles in the organization. On a piece of paper, it looks like an org chart, but behind the piece of paper is a set of working conditions that govern our behavior in getting work done. The way we define those working relationships, I call culture.

“And, every company has the culture it deserves.”

How Many Layers Do You Need?

From the Ask Tom mailbag-

Question:
In your review of the tenets of Agile, you missed a glaring one, a flat organizational structure.

Response:
How many layers do you need? As organizations grow and mature, increase in headcount, I see the construction of too many layers. In an effort to create a flat organizational structure, I see too few layers.

Most organizations follow a military protocol and misunderstand layers as reporting relationships. When I ask any group of managers if they have direct reports, they all raise their hand. I have to remind them they are not managers so people can report to them.

In the struggle to create “reporting,” too many layers emerge. The decision of who reports to whom gets made based on seniority, age, political pressure, personality. None of these are good reasons for “reporting” and eventually create organizational friction.

Every organization faces different problems to solve and has different decisions to make. Some problems and decisions are more complex than others. It is problem solving and decision making that demands layers (contexts). We can measure the complexity of the problem or decision by defining its context. That metric is timespan.

Looking at context, most problems and decisions for a small to medium enterprise (SME) fall into five levels. If we organize around the decisions and problems, we come up with a natural order of layers, not too many and not too few.

  • S-I – decisions and problems at hand, where variables are known, concrete, tangible.
  • S-II – decisions and problems of intention, related to quantity, quality and time. This is the land of supervision and coordination. These are short term variables (up to 12 months).
  • S-III – decisions and problems related to variables that fall along one specific critical path, or system. Intentions for system output are consistency and predictability. Goals and objectives up to 24 months.
  • S-IV – decisions and problems related to the existence of multiple systems (multiple critical paths) that must be integrated for total system throughput. Goals and objectives up to 60 months.
  • S-V – decisions and problems related to the enterprise in the context of its market (external system). Goals and objectives range from 5 years to 10 years.

It’s all about context related to decision making and problem solving. What is the level of decision making, what is the level of problem solving required? As the organization grows, it must meet those decisions and problems with the people who have the capability to make those decisions and solve those problems. The people in those positions must be able to bring value to the decision making and problem solving of the team one level of work below. And, that’s how many layers you need.

People Model

We continue to step our way through a short list of identified hallmarks of Agile through the lens of Levels of Work. Today, we move down the list to the people model.

  1. North star embodied across the organization.
  2. Network of empowered teams.
  3. Rapid decision making and learning cycles.
  4. Dynamic people model that ignites passion.
  5. Next generation enabling technology.

Dynamic people model
Levels of work identifies a robust framework where each role is defined by its level of decision making and problem solving. Effective decision making and problem solving at each level of work requires a concomitant level of cognitive capability.

In the transformation from analog to digital, there will be obsolete roles no longer needed and new roles created. As new roles are created, the organization has to identify the level of work in the new role and the corresponding cognitive capacity of the candidates for those roles. When people are challenged to work at or near their highest level of capability, in work they value, there is no need for motivational speakers to raise morale.

Most analog organizations define managerial roles as reporting relationships. In a digital organization, managerial roles shift from reporting relationships to a value stream, where managers are required to bring value to the problem solving and decision making of the team. This process brings alive the concept of “servant leadership.”