Dead in its Tracks

“What do you think is the most difficult, planning or execution?” I asked. Travis and I had been talking about positive reinforcement in the workplace.

“Planning is no slouch,” replied Travis, “but execution is where things go wrong. We may have a perfect plan, but we don’t have perfect execution.”

“Travis, sometimes I look at all the things a company wants to do, process changes, re-engineering, efficiency programs. They are all good ideas, yet, most fail. Why?”

“Execution?” pondered Travis.

“So, why did the execution fail? I saw the written plans. I attended some of the meetings. I observed the training. I watched the pep rallies. I saw the teamwork posters on the wall. I know incredible amounts of money, resources and energy went in to make it happen. In the end, not much changed. So, what went wrong?”

Travis hesitated, “Execution?”

“I saw team members trying new sequences, working with new equipment, handing off projects in new ways. But in the end, it didn’t stick. A new process would get shortcut. The old way worked faster. The enthusiasm faded into pushback. The word on the floor was, if we stiff arm it long enough, the re-engineering would go away. Morale plummeted. Ultimately, the initiative was abandoned. What stopped the execution?”

Travis wasn’t sure.

“Management focused all of their attention prior to the change. Little or no thought was given to how the new behaviors would be positively reinforced. What gets reinforced gets repeated. What does not get reinforced will stop. Dead in its tracks.” -TF

Didn’t Read the Instructions

Tyler finally had a question. “So, have we been wasting out time training our people?”

“Training is not a waste of time, it is how you train that determines its effectiveness.” Tyler squirmed. His company spent thousands of dollars on management training the prior year.

“Tyler, let’s take a fun example. Ever play video games?” Tyler nodded and flashed a huge grin. “How did you learn to play that game? Did it come with an instruction manual? Did you go to the bookstore and buy the Insider’s Guide to the game?”

“No way, I just sat down and started playing it.”

“And what is your competence level?”

“Well, I am at a level 40, now, but over the weekend, I think I can get my character to level 50. That’s as high as I can go with the character in this clan.”

“So, you are telling me that you became an expert. Did you become an expert because their instruction manual was so well written? Did the quality of the Insider’s Guide (that you never bought at the bookstore) have a significant impact on your learning this new behavior?”

“No, I just played the game. My character got killed a few times, but I learned how to navigate around the danger zones. I learned how to engage other characters in battle. I learned out to accumulate powers. Every time I did something right, I got points. Every time I did something stupid, I lost points. My points accumulated, my character got stronger, I leveled up. All around the screen are status panels that give me constant real time feedback on where I am in the game and how I am doing.”

“And you did all this without reading the instructions or attending a training class?” I asked. Tyler nodded yes again. “Tyler, you learned to play the game at an expert level because the game was designed to positively reinforce desired behavior. This positive reinforcement was meticulous and frequent. There were established goals and measurement systems to track progress and status.

“Next week, we will get back together and talk more about training.” -TF

The Payoff

Tyler’s curiosity had moved to intrigue.

“What gets reinforced gets repeated,” I said. We had been talking about positive reinforcement and its impact on behavior. “That’s why measurement and feedback loops are so important.

“Here is the insight,” I continued. “Most managers focus their time before the behavior. Most managers provide training and give lectures on the way things should be done and then wonder why they don’t get the desired behavior. Most managers think their biggest influence on behavior occurs before the behavior.

Let’s meet, let’s plan, let’s discuss, let’s show.

“All of this occurs before the behavior and has minimal impact.

“The payoff, the big influence is after the desired behavior occurs. That’s when to pay the most attention. What gets reinforced gets repeated.” -TF

Relentless Behavior

Tyler was curious. “Let’s say I buy this positive reinforcement thing. Exactly how do I do that? I mean, do I just walk around all day giving attaboys?”

“Is an attaboy meaningful?” I replied.

“Well, not really. It’s not a real attention grabber.” Tyler flashed a hint of a smirk.

“Positive reinforcement doesn’t have to be earth shattering to be effective. But it does have to be meaningful to the individual to have the behavior repeated.”

“So, give me an example.”

“Have you ever watched a teenager completely absorbed in a video game, relentlessly pushing buttons.” Tyler’s brow furrowed but he was still listening. Now, you would think that, for a bright young gamer, repetitively pushing buttons for three or four hours at a stretch would become hopelessly boring. Yet, every time a button is pushed, something on the screen glows or a bell dings, or a spaceship blows up. When you play games at sites like The Island Now, so much positive reinforcement occurs, the gamer can become addicted. And if you want to gain excellent cash rewards, you can place a bet in delhi satta king.

“What gets reinforced, gets repeated.” -TF

Erratic or Predictable?

“But, I give them feedback,” protested Tyler. “They know how to do it right. Why won’t they just do it the way they are supposed to?”

“You want your team members to work the line in a specific sequence in a specific way? You are looking for very specific behaviors?” Tyler nodded his head in agreement.

“When they do it wrong, do you pay attention to them?” I asked.

“Of course. I am usually right on it,” Tyler replied.

“And when they do it right, are you right on it?”

“Well, when they do it right, they just do it right. When they do it right, I don’t yell at them.”

“Tyler, to get desired behaviors, you have to reinforce those behaviors in a positive way. Yelling at people for doing something wrong doesn’t teach them to do it right. Yelling just creates avoidance from doing it wrong. That avoidance behavior can by very erratic and unpredictable. They don’t know whether to scream or eat a banana.

“On the other hand, if you positively reinforce desired behavior, it becomes repeated and predictable.

“So, Tyler, you tell me. What has more value, erratic avoidance behavior or positively reinforced predictable behavior?” -TF

Absolutes and Desirables

“Okay, so if I am to be accountable for the decision, I should make the decision. I get that.” Victor was still struggling to make sure he was sincerely including his team on major decisions. “But I can’t just pay lip service to team participation. That is why I had them vote in the first place.”

“Is voting the best way to make a decision?” I asked. Victor looked puzzled. I continued. “Look, you want people to truly participate in the process even though you will make the final decision. Here is what I want you to try.

“Take a flipchart and draw a vertical line down the middle. Label the left column Absolutes and label the right column Desirables. Now, ask your team to help you fill out the chart.

“For Absolutes, ask what absolutely has to happen as a result of this decision? What are the non-negotiable criteria that we have to consider when making this decision?

“For Desirables, ask what would we like to happen as a result of this decision? What are the outcomes that would be nice, that we should consider when making this decision? And which of these desirable outcomes are the most important? Have your team prioritize these.

“Victor, if you go through an analysis like this, your decision will make a lot more sense than voting. It will be based on a logical process, in which your team actively participates. This is not lip service. This is real.” -TF

Whose Decision Is It?

Victor was staring at the floor, head cupped in both hands. “What a stupid decision.” He was quiet. I was quiet. Silence can do a lot of heavy lifting.

Finally, he continued. “I want to involve my team in decision making. But when we take a vote, they often make the wrong decision. As their manager, I feel like a heel, going against their vote. But I don’t want to let them do something stupid and waste a bunch of time.” He lifted his head.

“Victor, first, do not let them vote. Between you and your boss, who is accountable for this decision?”

“Well, I am,” he said.

“If you are held accountable for the decision, then you have to make the decision. You can involve your team, ask them for input, but you are the manager, the decision is yours to make. Here is what this sounds like to your team.

“Hey, Team. As your manager, I have a decision to make. This is an important decision and will have an impact on every team member here. So, I want to you to help me consider all the angles. After I consider your input, I have to make this decision. When I do make this decision, I will need your support and your full efforts to make this happen. So, who has the first idea?

“Victor, understand, people will support a world they help to create, even if it is not totally their idea. You should involve them, but the decision is yours. And you will be the person I hold accountable.” -TF

State of Confusion

“I just don’t understand,” said Chris. “Our productivity is on a downhill slide and when I walk the shop floor, not a single person seems to know what is going on. They all seem confused.”

“And who is responsible for the confusion?” I asked.

Chris stopped. He was hoping the answer had someone else’s name on it.

“Chris, high productivity does not come from a state of confusion. One of the most important activities of a manager is to create crystal clear expectations. Ambiguity kills productivity. So, what are you going to do?” I asked.

Chris’ mind began to churn. “I guess I am going to start by having a meeting to make sure everyone knows what is expected.” -TF

Repeated Patterns of Behavior

Jeremy was trying to figure out what went wrong in the interview process. This was beginning to look like a bad hire. “We finally got it out of him. After fifteen minutes of probing in the interview, we discovered his experience that we needed to fill the job requirement. But this guy has been on the job for three weeks, now, and he doesn’t seem to have a clue.”

“In the interview process,” I replied, “if the behavior is frequent, examples should come from the candidate easily. If you have to really probe and dig, it is likely the behavior is not frequent; in fact, the pattern of behavior may be only occasional, even rare. If this is a critical behavior for the position, you may have the wrong guy.

“So, if you are the interviewer, ask for an example. If it comes easily, ask for another example. If it comes easily, ask for another example. These examples will likely establish a pattern of behavior. In the interview we are looking for repeated patterns of behavior.” -TF

Still Have to Have the Conversation

“I just don’t understand,” said Harry, “Four weeks ago, we introduced an incentive program for efficiency on the shop floor, and so far, I haven’t seen any improvement at all. What are we doing wrong?”

“In the past four weeks, since you introduced this incentive program, how many meetings have you held to talk about efficiency?” I asked.

“Meetings? That is why we started the incentive program, so we wouldn’t have to have meetings, so we wouldn’t have to spend time talking about it. With the money we put out there, they should be able to figure some things out, shouldn’t they?”

“Just because you have put up some money to achieve a specific result, doesn’t mean that you don’t have to talk about it. Some behaviors will help efficiency, some behaviors may not, some behaviors may even work against efficiencies. You have an incentive program, but you still have to have the conversation.

“I want you to think about this. Even if you did not have an incentive program, wouldn’t the conversation still be critical? Wouldn’t it be valuable to talk about positive behaviors that work for us and other behaviors that work against us?” -TF