Category Archives: Performance

Why Things Went Right

“Let me see the projects that you put in for review,” I said, as Sean handed over the list. I scanned down the page, “I see you selected six, tell me, how did you decide which ones for the group to do a post mortem on?”

Each quarter, Sean’s team spent four hours going over significant projects for the quarter, looking for lessons learned. “Oh, that was easy,” Sean replied, “these were the eight biggest money losers.”

It is always tempting to debrief a project where things have gone wrong. Once you have corrected all those problems, where are you? My guess is, you are back to even steven. No loss, no gain, no harm, no foul.

If you really want to make progress, you also have to analyze where things went right. Pick two or three winning projects to debrief. Find out why you were able to make significant margins. Where was the advantage in those projects? Where can you find more projects like those? -TF

Scaling Mount Everest

“Look,” I said, “if you want to fire this guy, or just cut him off at the knees, you don’t need this. Do this, only if you want to see him correct the misbehavior. Otherwise, just fire him and get it over with. You don’t need me for that.”

Alice was having a “behavioral issue” with Barry.

“Look, if the solution seems difficult, what is the likelihood that Barry is going to jump in and make everything right?”

“Not much,” Alice replied.

“If you want to raise the probability that Barry will actually change his behavior, he has to truly believe that the solution will be easy for him. You have to break it down to its simplest terms so he can understand that we are not asking him to scale Mount Everest.”

If you want someone to fix a mistake, you have to make it easy. If it appears difficult, they will not fix it. -TF

Hierarchy of Horrors

“We seem to get so many customer complaints that I feel like I am just putting out fires all day. I am afraid to take time off. Thank goodness we shut the phones down on Sunday,” lamented Bryan.

The reason we create customer service departments is to deal with customer complaints. If you are in business, you will get complaints from customers.

Have everyone in the customer service department meet ten minutes early and make a list of all the complaints from the day before. Next, from the customer perspective, rank them from bad to worse.

1. The delivery was ten minutes late.
2. The delivery was one hour late.
3. The delivery was two hours late.
4. The delivery never arrived.
5. The wrong item was delivered and customer had to return item.
6. The item was delivered damaged and the customer had to file a claim.

The next day, repeat the process and co-mingle the priorities from bad to worse. The pattern created is what Michael Basch (former Federal Express guy) calls the “Hierarchy of Horrors.” With this patterned list, you can now systematically make improvements in the areas that require the most attention. This list is valuable for management meetings where other departments might be able to help.

Make your list. What is your customer’s “Hierarchy of Horrors?” -TF

Talking Underperformance

“I told him he needed to pay more attention to the quality of his work.” Henry was describing a conversation from the day before. “He actually started yelling back at me, right there in front of everyone. We weren’t toe to toe, but we were close.”

At some time, with some people, it doesn’t take much to make that person feel like they have their back against the wall. Here is the bad news. When someone feels that way, they have only three choices, none of which are positive. Fight, flight or paralysis.

As a manager, you still have to provide corrective feedback, but you have to find a different way. Here is one. Talk about your own mistakes first. At some time, in your work experience, you made a similar mistake or created a similar quality problem. Talking about your own mistake first, allows you to explore the details of how and why. This approach should open the other person to talk more about what may be causing their own underperformance. This underlying cause is the issue that has to be resolved for the work quality to improve.

Talk about your own mistakes first. -TF

Real Play

Susan was adamant, “My people do not like role playing.” We had been discussing a training program for her team of Customer Service Reps. She had a litany of reasons. “It makes them freeze up. They are uncomfortable. They would rather be poked in the eye with a sharp stick.”

She continued to describe a typical scene in the conference room where unprepared team members are met with a slick trainer, intent upon mild embarrassment.

“I agree with you,” I responded. “I would hate that, besides, I don’t think anyone learns anything valuable. Let’s try role playing in a different way.”

The major benefit of role playing is having team members practice predictable scripts and behaviors so they can consistently repeat them in real life. This means role players should be completely prepared knowing exactly what to say, following a pre-determined script or checklist. The point is to have them practice the words you want them to say, over and over.

Most role play scenes should be short, 90 seconds or less. They should have a very specific objective and create repetition. I don’t want participants to be cute or funny. I don’t want them to think on their feet. I want them to respond in a way that has been proven (by testing) to be effective. I want them to solve problems by the book and make sales with predictability. -TF

Wasted Effort

“If it doesn’t show on the screen, it is wasted effort.” I grew up in the television production business and that one principle helped us make the most important decisions. If the element did not make a visual impact on the screen, we passed on it.

What does this mean for your team? What defines your “tv screen?” I will lay odds that your “tv screen” is defined by your customer. If your customer does not value your “value added” service, then stop doing it.

How do you know when your customer values your “value added” service? You know, when your customer is willing to pay for it. If it doesn’t show on the screen, it is wasted effort. -TF

Fernando’s Mistake

Fernando was in a quandary. His newest team member, Paul, made a major mistake on a batch run that was due for shipping this afternoon. QC had pulled a sample, then more samples, eventually, the whole batch.

It was time for an accountability conversation. Fernando knew that Paul was inexperienced, yet showed great promise with a terrific attitude. The mistake would cost about $3,000 in scrap and another $1000 in re-run time. Paul had a great attitude, but this clearly could not happen again.

How was Fernando to talk to Paul without creating defensiveness? How to make sure that Paul would not repeat the behavior again? A passing comment would not work, light-heartedness would not communicate the seriousness of the situation.

Fernando decided to talk about a mistake that he once made. By talking about his own mistake, he could go really deep; describe the details, the consequences, the corrective action. He could talk about emotions, impact on the team, accepting responsibility. By talking about himself, Fernando could lay it all out, without creating a defensive response from Paul.

If Paul does not get defensive, is there a greater likelihood that he will actually take corrective action, change his behavior? -TF

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How Are We Doing?

Henry took the pushpins out of yesterday’s report and tacked today’s report in its place. This was a new initiative to provide statistical feedback to the floor. On the report were numbers indicating percentage of capacity, scrap overages and mean time to complete. Next to today’s number were the accumulated numbers for the month and the year. Each section of the report had a snappy little graph in color.

When Henry told me about his idea to provide daily feedback to his production floor, I was quite interested. When I saw the posting, I had more questions. I asked Henry to identify his three weakest links on the floor. That was easy, Henry pointed them out immediately.

I asked Henry to take the posting and get some feedback from his three chosen technicians. “How are we doing?” Individually, the three studied the sheet, then slowly shook their heads. “I don’t know, I guess we’re doing okay, my supervisor isn’t yelling at me.”

Henry was disappointed. He had worked hard on his charts. I asked him, “In what way could you present something that everyone will understand, quickly and easily?”

Henry finally settled on one number, today’s units produced. If the number was better than target, it was green. If it was below target, it was red. Next to it, in black, was tomorrow’s target. One week later, everybody understood. Henry’s feedback system was a success. -TF

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Walker Up

The paceline was moving north, into a headwind, still pulling 20mph. “Walker up!” The shout came from the lead cyclist on the nose. He pulled his right hand off the handlebars, arm straight out, pointing to the pedestrian in the bike lane. One second later, his right hand pats his butt and he moves left into the active traffic lane. Though they may not have been able to see the walker, each cyclist in the line knew about the hazard and knew to follow the lead bike into the active traffic lane to avoid it.

Intentional, agreed-upon communication. It was simple, efficient and effective. As the paceline continued north, there were other hazards to avoid, potholes, a tree branch in the road, narrowing traffic lanes, overtaking cars. Through a series of hand signals and audible shouts, the group made its way safely through urban traffic.

How does your team communicate in its daily routines? Do they have simple, efficient protocols to warn of impending hazards, delays, material shortages? Do they agreed-upon signals to provide each other with feedback?

Chances are good that prior to a delay, prior to a material shortage, prior to a change in schedule, somebody knew. Someone could have warned the group and the group could have acted according to an agreed-upon protocol.

Get your team together and play the “what if” game. Find out what problems occur often and how they are best solved. Then create the “signal.”

“Walker up!” -TF

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I Saw Something Today

Esteban was disturbed. His last conversation with the lead tech on the floor clearly indicated the line workers had no clue how their product was being installed or how it worked once in operation. They had been having quality problems, it seemed forever. Just this past month, they had added a third QC person to staff the last shift to catch the errors quicker.

“Everybody on the bus. We’re going to make a visit to one of our best customer locations to see how our manufactured equipment works in the field.” There was a sudden excitement on the floor, a conversational buzz. Esteban was sure it was because everyone was getting paid and didn’t have to produce any product while they were on the bus. It was like a vacation.

Once on the bus, but before they pulled away from the shop, Esteban distributed a dozen drugstore cardboard cameras and some pre-printed 3×5 index cards. On the card was printed, “I saw something today.” Esteban explained they were to look for specific examples of quality issues that had an impact on the way things worked in the field. It could be about the way something fit together. It could be about the speed of the units and the volume of production at the customer’s location.

I Saw Something Today became the central piece of their quality initiative. The team built a quality book complete with photographs of things that worked well and not so well.

What would your quality book look like if your team put one together? No typing allowed, just 3×5 index cards complete with pictures. -TF

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