Category Archives: Motivation

Visibility

“Why do you think we spent the time and money on the t-shirt program, using different colors and all?” Travis was beginning to understand the underlying dynamics. “I mean, we could have just made notes in the personnel file, or instituted some incentive bonus program and spiffed the supervisors.”

Travis was stumped. He had always believed that money was the prime motivator for employees, especially for entry level jobs.

“Travis, when you look out across the floor, do you see the colors? Can you tell who is who and where they are in their on-the-job training?”

“Well, sure. We have three new guys, two forklift certifications, two people certified to close out loading tickets and two guys who can handle shift meetings.”

“This whole program is designed to reinforce desirable behaviors in a way that is visible to everyone. The visibility helps to sustain the positive reinforcement even when the buddy or the supervisor isn’t around.

“And right now, even you or I could walk out on the dock and make a meaningful positive comment about their progression, based on the design of the system.” -TF

Blue Shirts

“But the game goes deeper.” Travis and I continued to discuss the colored t-shirt program on the loading dock.

“For this program to really be effective, we have to think upline. We have to get the supervisor involved as well. Think about the colored shirts. For a supervisor, what’s the goal?”

It didn’t take Travis long. “To get all of his guys into blue shirts. That’s five levels of certifications for the guys on the dock.”

“And what is life like for the supervisor who has an entire crew in blue shirts?” I asked.

“Life must be great. They are all experienced, cross trained, able to handle complicated truck loads and tie downs, without a lot of supervision.”

“Take it one step further,” I prompted.

“Now, the supervisor has to figure out a way to keep the crew together.”

“And, we call that retention.” -TF

The Buddy System

“Oh, it’s more than just a simple game with colored t-shirts,” I said. Travis was just beginning to understand the depth of the game. This was a system designed to positively reinforce desired behavior.

“Each new person on the loading dock gets teamed up with a buddy. What color shirt do you have to have before you can be assigned a buddy?”

Travis was remembering the meeting a couple of weeks before. “Before you get a buddy, you have to earn the blue shirt with the black trim. And whenever your buddy gets forklift certified, you get a ball cap with a patch on it. For every guy you get into a green shirt, you get another patch. Five patches and you get a dinner for two at Outback. Oh, and your wife gets a dozen red roses.”

“So, tell me, Travis, how hard is it get these guys on the loading dock to volunteer to train the newbies?” Travis smiled and nodded. -TF

Most Important First Behavior

“So, how does that work around here?” Travis asked. Using the analogy of video games and expert levels made the reinforcement process understandable, but we were running a loading dock, not playing a video game.

“Travis, the guys loading the trucks, have you noticed the different colored t-shirts they wear, the ones with the company logo on the front?”

“Yeah, I noticed. We started that about three weeks ago. The new guys get a white t-shirt to start. We had a meeting about it.”

“And when does the new guy get his white t-shirt?”

“The first day,” Travis smiled.

“No, the first day he punches the timeclock reporting for work on-time,” I clarified. “What is the most important first behavior?”

“Showing up for work on time,” Travis said.

“And when does he get his second white t-shirt?”

Travis was catching on. “The second day he punches in for work on time.”

“And when does he get a yellow shirt?” I continued.

“Five days on time, consecutive days on time.”

“And when does he get a green shirt?”

“When he passes forklift training.” Travis stopped. “I think I get it.” -TF

The Reinforcement Changes

“Sustained, discretionary effort. That’s what we are after,” I said. “The training period requires more attention and focus from the manager. But as time passes and new behaviors become competent skills, the reinforcement changes.” Travis and I were exploring the role of the manager in all this, specifically looking at the role of positive reinforcement.

“In the beginning, the manager has to overcome pushback and fear of failure. But, as the new behavior turns to competence, the issues change.”

“So, what does the manager do differently?” asked Travis.

“Lots of things, but let’s start with the easy stuff. In the beginning, the manager may reinforce good old fashioned effort. But as time goes by and the effort becomes accomplished, the manager changes to reinforce a specific sequence. As the specific sequence becomes accomplished, the manager may reinforce speed or efficiency.

“Let’s go back to our example of the video game. Modern game designers structure training sequences into the lower levels of the game. Leveling up requires certain fundamental skills be demonstrated. Once accomplished, the player is introduced to more complex scenarios where mastery of the fundamentals must already exist. Each level becomes increasingly complex. The schedules of reinforcement change, but the principle remains the same. What gets reinforced gets repeated.” -TF

Don’t Fall Down Like That

“Somewhere along the way, we lose our natural instincts in the training process.” I was talking with Travis, a lengthy discussion about positive reinforcement in training. “Last year’s training didn’t work and the reason has to do with practice. But a very special kind of practice.”

Travis was listening.

“Have you ever watched a parent teach their child to walk?” I asked.

“Yeah. I have a niece that is learning to walk. Her parents go goo-gah regularly, but still it’s a wobbly process.”

“Does a parent ever say, ‘No, that’s not the way to do it, let me show you. Don’t fall down like that.’?”

“Well, no. They just get all excited, clap their hands and gurgle baby talk.”

“Somewhere along the way, we lose our natural instincts in the training process. Behavior that is reinforced gets repeated. The two elements that were missing from your training last year were practice and immediate positive reinforcement.

“Initial attempts at a new skill or new behavior are usually terrible, but that’s not the point. Your job as a manager is to get all excited, clap your hands and gurgle.

“Look, Travis. When do parents give up encouraging their child to walk?”

Travis was still mentally drawing lines in the analogy. “They never stop, I guess. Maybe only when the kid learns to walk.” -TF

It’s not the PowerPoint

“So, what does this have to do with training?”

“My favorite subject,” I replied. Our discussion about positive reinforcement had finally moved to training. “You did some training last year, tell me about it.”

“Well, first, we invested a decent budget. This was a new process we were working on. We spent a lot of time looking at a couple of different programs. We put together a decent PowerPoint, even hired an outside trainer.” Travis stopped.

“And?” I said.

“And, after all was said and done, a lot more was said than done.” Travis chuckled. “I heard that in a seminar once. But maybe it’s true. After the training, some of the people worked the new way, but some didn’t. Over time, the whole process was abandoned. ”

“You know your program really didn’t have a chance. It was missing something critical,” I said.

“I know, you are going to say positive reinforcement, but we all talked it up and everyone got a certificate when the training was over,” Travis defended.

“That’s all very nice, but I am not talking about being nice. I am talking about being effective. In the training you demonstrated a new process. This new process required a new skill, a new behavior.

“Travis, I can show you how to throw a ball, but if you want to get good at it what do you have to do?”

Travis looked puzzled, “Practice?” he said.

I nodded. “Very special practice.” -TF

Dead in its Tracks

“What do you think is the most difficult, planning or execution?” I asked. Travis and I had been talking about positive reinforcement in the workplace.

“Planning is no slouch,” replied Travis, “but execution is where things go wrong. We may have a perfect plan, but we don’t have perfect execution.”

“Travis, sometimes I look at all the things a company wants to do, process changes, re-engineering, efficiency programs. They are all good ideas, yet, most fail. Why?”

“Execution?” pondered Travis.

“So, why did the execution fail? I saw the written plans. I attended some of the meetings. I observed the training. I watched the pep rallies. I saw the teamwork posters on the wall. I know incredible amounts of money, resources and energy went in to make it happen. In the end, not much changed. So, what went wrong?”

Travis hesitated, “Execution?”

“I saw team members trying new sequences, working with new equipment, handing off projects in new ways. But in the end, it didn’t stick. A new process would get shortcut. The old way worked faster. The enthusiasm faded into pushback. The word on the floor was, if we stiff arm it long enough, the re-engineering would go away. Morale plummeted. Ultimately, the initiative was abandoned. What stopped the execution?”

Travis wasn’t sure.

“Management focused all of their attention prior to the change. Little or no thought was given to how the new behaviors would be positively reinforced. What gets reinforced gets repeated. What does not get reinforced will stop. Dead in its tracks.” -TF

Didn’t Read the Instructions

Tyler finally had a question. “So, have we been wasting out time training our people?”

“Training is not a waste of time, it is how you train that determines its effectiveness.” Tyler squirmed. His company spent thousands of dollars on management training the prior year.

“Tyler, let’s take a fun example. Ever play video games?” Tyler nodded and flashed a huge grin. “How did you learn to play that game? Did it come with an instruction manual? Did you go to the bookstore and buy the Insider’s Guide to the game?”

“No way, I just sat down and started playing it.”

“And what is your competence level?”

“Well, I am at a level 40, now, but over the weekend, I think I can get my character to level 50. That’s as high as I can go with the character in this clan.”

“So, you are telling me that you became an expert. Did you become an expert because their instruction manual was so well written? Did the quality of the Insider’s Guide (that you never bought at the bookstore) have a significant impact on your learning this new behavior?”

“No, I just played the game. My character got killed a few times, but I learned how to navigate around the danger zones. I learned how to engage other characters in battle. I learned out to accumulate powers. Every time I did something right, I got points. Every time I did something stupid, I lost points. My points accumulated, my character got stronger, I leveled up. All around the screen are status panels that give me constant real time feedback on where I am in the game and how I am doing.”

“And you did all this without reading the instructions or attending a training class?” I asked. Tyler nodded yes again. “Tyler, you learned to play the game at an expert level because the game was designed to positively reinforce desired behavior. This positive reinforcement was meticulous and frequent. There were established goals and measurement systems to track progress and status.

“Next week, we will get back together and talk more about training.” -TF

The Payoff

Tyler’s curiosity had moved to intrigue.

“What gets reinforced gets repeated,” I said. We had been talking about positive reinforcement and its impact on behavior. “That’s why measurement and feedback loops are so important.

“Here is the insight,” I continued. “Most managers focus their time before the behavior. Most managers provide training and give lectures on the way things should be done and then wonder why they don’t get the desired behavior. Most managers think their biggest influence on behavior occurs before the behavior.

Let’s meet, let’s plan, let’s discuss, let’s show.

“All of this occurs before the behavior and has minimal impact.

“The payoff, the big influence is after the desired behavior occurs. That’s when to pay the most attention. What gets reinforced gets repeated.” -TF