“Sustained, discretionary effort. Especially when I am not around, that’s what I’m after,” Travis said. “The training period requires more of my attention and focus, but as time passes and new behavior becomes a competent skill, I have to change my focus.” Travis and I were exploring the role of the manager in all this, specifically looking at the role of positive reinforcement.
“In the beginning, as the manager, I have to overcome push-back and fear,” Travis continued. “But, as the new behavior turns into a competent skill, the issues change.”
“So, what does the manager do differently?” I asked.
“Lots of things, but let’s start with the easy stuff. In the beginning, I may reinforce good old-fashioned effort. But as time goes by and the effort becomes accomplished, I start to reinforce a specific sequence. As the specific sequence becomes accomplished, I may reinforce speed or efficiency.
“Look at my kid’s video game,” Travis smiled. “Game designers structure training sequences into the lower levels of the game. Leveling up requires certain fundamental skills. Once accomplished, the player is introduced to more complex scenarios where mastery of the fundamentals must already exist. Each level becomes increasingly complex. The schedules of reinforcement change, but the principle remains the same. What gets reinforced gets repeated.”