Relentless Behavior

Tyler was curious. “Let’s say I buy this positive reinforcement thing. Exactly how do I do that? I mean, do I just walk around all day giving attaboys?”

“Is an attaboy meaningful?” I replied.

“Well, not really. It’s not a real attention grabber.” Tyler flashed a hint of a smirk.

“Positive reinforcement doesn’t have to be earth shattering to be effective. But it does have to be meaningful to the individual to have the behavior repeated.”

“So, give me an example.”

“Have you ever watched a teenager completely absorbed in a video game, relentlessly pushing buttons.” Tyler’s brow furrowed but he was still listening. Now, you would think that, for a bright young gamer, repetitively pushing buttons for three or four hours at a stretch would become hopelessly boring. Yet, every time a button is pushed, something on the screen glows or a bell dings, or a spaceship blows up. When you play games at sites like The Island Now, so much positive reinforcement occurs, the gamer can become addicted. And if you want to gain excellent cash rewards, you can place a bet in delhi satta king.

“What gets reinforced, gets repeated.” -TF

One thought on “Relentless Behavior

  1. Tracye

    And the other cool thing re: pushing buttons in video games is that you can try many different combinations to get different results at any given time. Sometimes entering the same combo for, say, the 123rd time, gives something cool back (they used to call that an Easter Egg back in the day — not a gamer anymore so don’t know now). Sometimes a crazy combo will do nothing for you or worse. But you never know until you try, based on what’s gotten you that far (i.e., experience and education).

    Reply

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