Shell Game for Amateurs

From the Ask Tom mailbag –

Question:
You talk about time-leverage. You talk about working one hour to gain two hours productivity. How does that work?

Response:
No manager can afford to work very long at a time ratio of 1:1. Working one hour to gain one hour’s productivity is a shell game for amateurs. Even working managers have to devote a significant focus to time-leveraged activities. How do you work for one hour and gain two hour’s productivity, or work one hour and gain five hours productivity?

The central element of leverage is delegation. Take project that would take you five hours to complete. Call a 20-minute meeting with three of your team members. In the meeting, you describe your vision for project completion and the performance standards for project completion (including quality and time frame). The rest of the twenty minutes is a discussion of the action steps , resources and who will be responsible for what. The three team members each take a portion of the project, two 10-minute follow-up meetings are scheduled and off we go. As the manager, you end end up with one-hour of meetings, your team members work the five hours of the project. You work for one hour, you get five hours of productivity. (1:5)

Here’s is the challenge, what does (1:10) look like? I consistently work with executives whose goal is (1:100), that is one hour’s work to produce one-hundred hours of productivity. How about you, what is your ratio?
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2 thoughts on “Shell Game for Amateurs

  1. Mark Barnes

    My productivity is not important, my staff’s productivity is not important, what is important is the productivity of the organization. I am an Eliyahu Goldratt disciple

    Reply

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